Tuesday, 22 January 2013

The Campus Project Progress & Summary


My Point Of View On The Way Things Went Down

We started this project by measuring the area we had to build using a laser measure that Alistair provided. After we collected the measurements for our area, we took photographs of the area and we used them as a form of resource and reference for our models.

I have created a prototype of our first building in Maya. The prototypes measurements and scale were too big, and after looking at Alistair’s model of the building I thought it seemed more elegant and so we decided to go with that model.  

So for your information and consideration we did create a Maya model like everyone else on the course, but in the end we decided that the Sketch Up model was much better and easier to manipulate and edit therefore we went with Alistair’s model.

After the model was created we were ready to create the assets. Alistair (The Producer) assigned the team members tasks that we had to complete. I was asked to create small assets, Josh was asked to create seamless textures and Cathleen was also asked to create small assets, I think Alistair was cleaning up the model at this time. After all of these tasks were completed, we went on to improve the model further. Then me, Josh and Alistair went on to create UV Maps for the building and applied textures to it, while Cathleen kept creating more small assets and texturing them. From this point on we kept on improving the model and improving texture maps and Alistair was also doing this plus joining the models together as they had to be separated in order to be textured.

There was a lot of trial and error in this project that did not go into this summary meaning a lot of effort went into the final model that you saw.

From my point of view I think the group worked well together as everyone was able to do what was asked of them. Some of the things that could be improved on in my opinion is the fact that everyone should have the same workload no matter what, and we could be more organised in the way things are done and communicated, and if a person feels that they are doing more work than speak up because we are here to help, I have always put myself out here and asked if the producer needed help and I will continue to do so : ) .

Sunday, 18 November 2012

New Blog

Well Here it is a new Blog for the porject

Yoda Josh you know what you are doing you can see textrueing is under way on the ground floor of the main black.


here is a update on textureing



We have been haveing a problem with importing from 3ds Max that has been adding extra lines onto the model it dose not affect the mapping but it makes alot of new faces that is time comusming to click all of the faces for mapping. 


I have been using some of my time to clean up the lines.